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Phaser Levels

Setting 01: Light Stun: Discharge energy index 15.75 for 0.25 seconds; damage index 0. Calibrated for base humanoid physiology, causes temporary central nervous system (CNS) impairment. Subjects remain unconscious for up to five minutes. Repeated long exposures results in higher levels of reversible CNS damage.

Setting 02: Medium Stun: Discharge energy for 45.3 for 0.75 seconds; damage index 0. Base type humanoids are rendered unconscious for up to fifteen minutes, resistant humanoids for up to five minutes. Prolonged exposure results in low-level irreversible CNS and epithelial damage.

Setting 03: Heavy Stun: Discharge energy 160.65 for 1.025 seconds; damage index 1. Base humanoids remain in sleep state for about one hour, fifteen minutes for resistant bioforms. Structural samples undergo significant thermal radiation.

Setting 04: Thermal Effects: Discharge energy 515.75 for 1.5 seconds; damage index 3.5. Base humanoids undergo extensive CNS damage and epidermal em trauma. Structural materials show visible thermal shock. Discharges for longer than five seconds produce deep heat storage effects within metal alloys.

Setting 05: Thermal effects: Discharge energy 857.5 for 1.5 seconds; damage index 7. Humanoid tissue experiences severe burn effects, but deep layers will not char due to water content.Basic PSG are penetrated after five seconds.

Setting 06: Disruption effects: Discharge energy 2,700 for 1.75 seconds; damage index 15. Organic and structural material show comparable penetration on molecular damage as higher energies cause rapid dissociation. Familiar thermal effects start decreasing at this level.

Setting 07: Disruption effects: Discharge energy 4,900 damage index 50. Disruption effects are widespread and organic tissue damage causes immediate cessation of life processes.

Setting 08: Disruption effects: Discharge energy 15,000 for 1.75 seconds; damage index 120. Humanoid organisms are vaporized due to cascading disruption effects. All unprotected matter is affected and penetrated.

Setting 09: Disruption effects: Discharge energy 65,000 for 1.5 seconds; damage index 300. Medium alloy or ceramic structural materials more than 100cm thick exhibit energy rebound before vaporization.

Setting 10: Disruption effects: Discharge energy 125,000 for 1.3 seconds; damage index 450. Heavy alloy structural material absorbs or rebounds energy for 0.55 seconds before vaporizing.

Setting 11: Explosive/Disruption Effects: Discharge energy 300,000 for 0.79 seconds; damage index 670. Ultradense alloy structural materials absorb or rebound energy for 0.2 seconds before vaporizing.

Setting 12: Explosive/Disruption Effects: Discharge energy 540,000 for 0.82 seconds; damage index 940. Ultradence alloy structural material absorbs or rebounds energy for 0.1 seconds before vaporizing.

Setting 13: Explosive/Disruption effects: Discharge energy 720,000 for 0.82 seconds; damage index 1,100. Shielded matter exhibits minor vibrational heating.

Setting 14: Explosive/Disruption effects: Discharge energy 930,000 for 0.75 seconds; damage index 1,430. Shielded matter shows medium vibrational heating effects.

Setting 15: Explosive/Disruption effects: Discharges energy 1,170,000 for 0.32 seconds; damage index 1,850. Shielded matter shows major vibrational heating effects.

Setting 16: Explosive/Disruption Effects: Discharges energy 15,500,000 for 0.28 seconds; damage index 2,450. Shielded matter exhibits light mechanical fracturing damage.